WU Ya dong,\ LIU Yu shu. An Algorithm for Real-Time Rendering of Terrain Surface Based on Continuous Level of DetailJ. Transactions of Beijing institute of Technology, 2000, (3): 309-312.
Citation: WU Ya dong,\ LIU Yu shu. An Algorithm for Real-Time Rendering of Terrain Surface Based on Continuous Level of DetailJ. Transactions of Beijing institute of Technology, 2000, (3): 309-312.

An Algorithm for Real-Time Rendering of Terrain Surface Based on Continuous Level of Detail

  • To investigate real-timerendering of terrain surface, improve the speed of rendering and the fidelity ofsimplification, the algorithm taking the distance from vertex to average plane as theerror metric and progressive meshes based dynamic simplification was used, which providedview-dependent simplification of the model. The use of triangle strips and quickly cullingfaces outside the view frustum also contributed to fast rendering of terrain surface. On aP Ⅱ 300 machine the algorithm achieved a speed of 71ms per frame, and the renderingquality could be accepted. The error metric based on distance from vertex to average planecan produce high fidelity of dynamic simplification, and reduce the complex computationwhen rendering.
  • loading

Catalog

    Turn off MathJax
    Article Contents

    /

    DownLoad:  Full-Size Img  PowerPoint
    Return
    Return
    Baidu
    map